FALSE PROPHET & THE BLOOD MOONS is a Polish video game developer based in Warsaw, founded in April 2019 by The Beast.
Piotr Pacynko - Founder, CEO, and Creative Director at False Prophet & The Blood Moons. He is a writer and narrative designer, with a solid marketing (Canon, EY) and filmmaking background (Andrzej Wajda's second second assistant director, unit production manager). He has a master’s degree in Administration Law. He is a PhD student in History, History of Art and Archaeology at the University of Gdansk. He also graduated from Warsaw Game Dev School with a diploma in Game Design during which he was involved in the production of several indie titles (Beat Cop, Junkyard Giants, Lamplighter). He worked for almost three years as Lead Narrative Designer at CI Games (Sniper Ghost Warrior 3, Sniper Ghost Warrior Contracts). He is an experienced project manager with a strong creative vision.
(these are just some of the fanatics behind the project):
- Lead Programmer
- Senior Programmer
- Networking Programmer
- Art Director
- Lead Artist
- Senior Artist
- 3D Animator
- 3D Artist
- 3D Character Artist
- Cinematic Designer
- Game Designer
- Sound Designer
What if you could play your favorite tabletop RPG or skirmish miniatures battle game on any computer device no matter if you have friends or not and get caught up playing like the best role-playing game ever with an amazing Game Master and stunning visuals which you could have only dreamt about?
We want to create unique turn-based tactical role-playing games for PC and consoles that captures the tabletop RPG and wargame feeling with amazing visual effects based on licensed universes where the atmosphere of cult classics Shadow Of The Horned Rat and Dark Omen meet 'rags to riches' development of characters known from Warhammer Fantasy Roleplay and Dungeons & Dragons.
1. It's been a long time since there was games like this - there is a real need for such a game.
2. Our games gives you experience that cannot be achieved in tabletop RPGs or miniature wargaming.
3. The world and rules of the games are ready for implementation in all kinds of media.
4. There is an established fanbase which will welcome such projects.
5. Turn-based gameplay allows playing on any platform regardless of the input from the controller (Cross-Play).