News — Art

BEAST Animation workflow + SNEAK PEEK!

BEAST Animation workflow + SNEAK PEEK!

Hand-made animation is the highest art. Aleksandra Łojowska will talk about how she animates based on a travel cutscene. You will see animated characters and background scenes for the first time in BEAST.

BEAST - Creating Art Assets for Cutscenes

BEAST - Creating Art Assets for Cutscenes

Creating illustrations is a very tedious process. It requires a lot of focus and attention. Katarzyna Malinowska, our illustrator and concept artist, will introduce you to her world of imagination and show step by step how the dark and dangerous world of BEAST is created.

Inside the BEAST's Post Processing

Inside the BEAST's Post Processing

The most important thing for us and at the same time the biggest challenge is the artistic coherence of the project. From the very beginning, we knew that we had to check if what we see through the eyes of the imagination is possible to do. Therefore, to be sure, we created the postprocess in Unreal Engine ourselves. Our programmer, Adam Stępiński, talks about it. He is the creator of our post-process.

 


BEAST Art and Setting

BEAST Art and Setting

We present you the first entry on our blog about BEAST art and setting. It's written by our art director, Sebastian Zakrzewski. This is the beginning of weekly entries revealing the backstage of our game production.