News

BEAST Animation workflow + SNEAK PEEK!

BEAST Animation workflow + SNEAK PEEK!

Hand-made animation is the highest art. Aleksandra Łojowska will talk about how she animates based on a travel cutscene. You will see animated characters and background scenes for the first time in BEAST.

BEAST - Truth and Legend of the Blood Countess Erzsébet

BEAST - Truth and Legend of the Blood Countess Erzsébet

Do vampires really exist? It's hard to say, it depends on who is asking. The bloody legend of Elizabeth Bathory is probably known to everyone. But do you know that some historians say that this intelligent and beautiful woman was the victim of a conspiracy? Read what Mateusz Witkowski, one of BEAST writers, wrote about it.

BEAST - Creating Art Assets for Cutscenes

BEAST - Creating Art Assets for Cutscenes

Creating illustrations is a very tedious process. It requires a lot of focus and attention. Katarzyna Malinowska, our illustrator and concept artist, will introduce you to her world of imagination and show step by step how the dark and dangerous world of BEAST is created.

BEAST the video game

BEAST the video game

The video game is the most important product we are working on. A coherent vision of the world, characters, emotions, rules prevailing in it and stories told is our priority. Our creative director, Piotr Pacynko, will tell us more about what we want to say and convey with this game.

Inside the BEAST's Post Processing

Inside the BEAST's Post Processing

The most important thing for us and at the same time the biggest challenge is the artistic coherence of the project. From the very beginning, we knew that we had to check if what we see through the eyes of the imagination is possible to do. Therefore, to be sure, we created the postprocess in Unreal Engine ourselves. Our programmer, Adam Stępiński, talks about it. He is the creator of our post-process.